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File: windowclass.doc
Description: Windowclass documentation.
Copyright: (C) Copyright 1994-1995 Jaba Development.
(C) Copyright 1994-1995 Jan van den Baard.
All Rights Reserved.
------------------------------------------------------------------------------
TABLE OF CONTENTS
windowclass/--background--
windowclass/Methods
windowclass/Attributes
windowclass/--background-- windowclass/--background--
NAME
Class: windowclass
Superclass: ROOTCLASS
Include File: <libraries/bgui.h>
FUNCTION
To provide an easy to use BGUI interface to intuition windows. The
window class provides just about anything you need to create windows
with a fully font sensitive and size adjustable GUI.
windowclass/Methods windowclass/Methods
NEW METHODS
WM_OPEN -- This method must be used to open the window. When a window
object is created it does not open right away.
Returns a pointer to the opened window uppon success and NULL
uppon failure.
WM_CLOSE -- This method must be used to close the window again. It is
safe to call this method even when the window is not open.
Returns TRUE uppon success and FALSE uppon failure.
WM_SLEEP -- With this method you can put your window to sleep when it
is open. This is done by setting up a small invisible
requester and a busy pointer.
Returns TRUE uppon success and FALSE uppon failure.
WM_WAKEUP -- This methos must be used to wake up the window again.
Please note that you must wake up the window as many times as
you have put it to sleep before you can actually use it again.
Both the WM_SLEEP and WM_WAKEUP methods can be nested.
Returns TRUE uppon success and FALSE uppon failure.
WM_HANDLEIDCMP -- This method must be used to call the windowclass
event handler. The event handler will act uppon the messages
present at the window it's message port and return you one
of the following return codes:
WMHI_CLOSEWINDOW -- The window it's close gadget was selected.
WMHI_NOMORE -- No more messages waiting.
WMHI_INACTIVE -- The window was de-activated.
WMHI_ACTIVE -- The window was activated.
WMHI_IGNORE -- Ignore this result.
Any return code which differs from the ones above is the ID
of a selected object (gadget or menu).
Please look at the demo programs for more information.
WM_GADGETKEY -- With this method you can assign a key to trigger a
gadget object in the window. This method uses the following
custom message structure:
struct wmGadgetKey {
ULONG MethodID; /* WM_GADGETKEY */
struct Requester *wmgk_Requester;
Object *wmgk_Object;
STRPTR wmgk_Key;
};
wmgk_Requester -- This version of the library does not support
BGUI gadget objects in requesters so this field must
be set to NULL.
wmgk_Object -- This must be a pointer to the object which
must be controlled by the key.
wmgk_Key -- This must point to a string in which a single
character is located. The character is the key which
controls the object when it is pressed.
Returns TRUE uppon success and FALSE uppon failure.
WM_KEYACTIVE, WM_KEYINPUT, WM_KEY_INACTIVE -- These three methods are
sent to the gadget object during a key-session. Please refer
to the "methods.doc" file for more information.
WM_DISABLEMENU, WM_CHECKITEM -- These two methods must be used to
disable or enable a menu or a menu item or to set or clear the
check mark of a CHECKIT item. These methods both use the
following custom message structure:
struct wmMenuAction {
ULONG MethodID; /* Any of the above. */
ULONG wmma_MenuID;
ULONG wmma_Set;
};
wmma_MenuID -- This must be the ID of the menu/item on which
the operation is done. The ID is the value which you
set in the nm_UserData field of the NewMenu structure.
wmma_Set -- This is a boolean which disables/checks the menu
when set to TRUE or enables/unchecks the menu when
set to FALSE.
Returns TRUE uppon success and FALSE uppon failure.
WM_MENUDISABLED, WM_ITEMCHECKED -- These two methods must be used to
query about the disabled/checked state of a menu. Both methods
use the following custom message structure:
struct wmMenuQuery {
ULONG MethodID; /* Any of the above. */
ULONG wmmq_MenuID;
};
wmmq_MenuID -- This must be the ID of the menu/item on which
the operation is done. The ID is the value which you
set in the nm_UserData field of the NewMenu structure.
Returns TRUE if the menu is disabled/checked and FALSE if not.
A return code of ~0 means that the menu is unknown or no menus
are available.
WM_TABCYCLE_ORDER -- With this method you can determine the order of
tab-cycling. This method uses the following custom message
structure:
struct wmTabCycleOrder {
ULONG MethodID; /* WM_TABCYCLE_ORDER */
Object *wtco_Object1;
/* Object *wtco_Object2; */
/* ... */
/* NULL */
};
wtco_Object1 -- The first of a the objects which will be set
in the tab-cycle chain. Please note that you must
terminate the method with a NULL pointer.
Returns TRUE uppon success and FALSE uppon failure.
WM_GETAPPMSG -- This method must be used to get the AppWindow message
when one is available. Please note that _you_ are resposible
for replying the message.
Returns a pointer to the AppMessage or NULL when there was no
message.
WM_ADDUPDATE -- This method must be used to perform simple map-list
notification with externalclass objects. The externalclass
objects are not able to perform notification like the other
gadget classes. This method uses the following custom message
structure:
struct wmAddUpdate {
ULONG MethodID; /* WM_ADDUPDATE */
ULONG wmau_SourceID;
Object *wmau_Target;
struct TagItem *wmau_MapList;
};
wmau_SourceID -- This must be the ID of the object that send's
the notification message.
wmau_Target -- This must be a pointer to the object which
must be updated by the notiication.
wmau_MapList -- This can pointe to an array of tags which
contain the attributes to map. This may also be NULL
in which case no mapping is done.
Return TRUE uppon success and FALSE uppon failure.
WM_REPORT_ID ** V38 ** -- This method will allow an IDCMP-hook or
Verify-hook to report ID's to the application program. It
will stack the ID(s) to report and pass them to the
application the next time the WM_HANDLEIDCMP method is called.
This method uses the following custom message structure:
struct wmReportID {
ULONG MethodID; /* WM_REPORT_ID */
ULONG wmri_ID;
ULONG wmri_Flags;
};
wmri_ID -- This is the ID that is put on the stack. Next time
the application call's WM_HANDLEIDCMP on the object
the ID's on the stack are returned.
wmri_Flags -- This may contain any of the following flags:
WMRIF_DOUBLE_CLICK -- When this flag is set the ID to
report is put on the stack twice which
effectivly simulates a double-click.
Returns TRUE uppon success and FALSE uppon failure.
WM_GET_SIGNAL_WINDOW ** V39 ** -- This method is only useful if you
one message port for several window. When your program is
signalled that a message has arrived at the shared message
port you must use this method to determine from which window
the message originated so that you may call uppon the correct
event handler.
It does not matter from which window object that uses the
shared message port you get this information just as long as
the object uses the shared message port.
Example:
struct MsgPort *mp;
Object *WO_Win1, *WO_Win2, *WO_Win3;
struct Window *Win1, *Win2, *Win3, *SigWin;
do {
Wait( 1 << mp->mp_SigBit );
while ( SigWin = DoMethod( WO_Win1,
WM_GET_SIGNAL_WINDOW )) {
if ( SigWin == Win1 ) {
/* Handle events WO_Win1 */
...
}
if ( SigWin == Win2 ) {
/* Handle events WO_Win2 */
...
}
if ( SigWin == Win3 ) {
/* Handle events WO_Win3 */
...
}
}
} while ( ... );
Please take a look at the "BGUIDemo" demonstration program
to see a working implementation.
Returns a pointer to the window from which the signal
originated or NULL if the window could not be found.
CHANGED METHODS
OM_DISPOSE -- When this method is called all objects attached to the
window with the WINDOW_MasterGroup attribute are also disposed
of.
windowclass/Attributes windowclass/Attributes
NAME
WINDOW_Position -- ( ULONG )
FUNCTION
To determine the position at which the window is opened. These are the
possibilities:
POS_CENTERSCREEN -- The window is centered in the visible part of the
screen it is opened on.
POS_CENTERMOUSE -- The window is centered under the mouse. Depending
on the location of the mouse this might differ a little.
POS_TOPLEFT -- The window is opened at the top-left corner in the
visible part of the screen it is opened on.
Default is POS_CENTERSCREEN. Applicability is (I).
SEE ALSO
WINDOW_PosRelBox
NAME
WINDOW_ScaleWidth, WINDOW_ScaleHeight -- ( ULONG )
FUNCTION
To open a window larger than it's minimum size. The data you pass with
these tags must be the percentage (0%..100%) of the visible size of
the screen minus the minimum size of the window. For example you have
a window which is 100 pixels wide at it's minimum size on a screen
which is 1000 pixels wide (visible) and you pass 25 as
WINDOW_ScaleWidth the window is opened 325 pixels wide.
(( 1000 - 100 ) / 100 ) * 25 = 225
225 + 100 = 325
Defaults are 0. Applicability is (I).
NAME
WINDOW_LockWidth, WINDOW_LockHeight -- ( BOOL )
FUNCTION
To disable sizing the width or height of a window.
Defaults are FALSE. Applicability is (I).
NAME
WINDOW_PosRelBox -- ( struct IBox * )
FUNCTION
To open the window centered in the described box. The data you pass
here must be a pointer to a struct IBox in which the location and size
of the box is described. This will allow you to easely center a window
uppon another window like this:
struct Window *parent;
struct IBox position;
Object *window_object;
/*
** Copy the parent location/size.
**/
position = *(( struct IBox * )&parent->LeftEdge );
window_object = WindowObject,
WINDOW_PosRelBox, &position,
....
EndObject;
SEE ALSO
WINDOW_Position
NAME
WINDOW_DragBar, WINDOW_SizeGadget, WINDOW_CloseGadget,
WINDOW_DepthGadget -- ( BOOL )
FUNCTION
To switch on or off the corresponding system gadgets.
Default for all are TRUE. Applicability is (I).
NAME
WINDOW_SizeBottom, WINDOW_SizeRight -- ( BOOL )
FUNCTION
To determine the place of the sizing gadget.
Default is TRUE for bottom and FALSE for right. Applicability is (I).
NAME
WINDOW_Activate -- ( BOOL )
FUNCTION
To activate the window right after it is opened.
Default is TRUE. Applicability is (I).
NAME
WINDOW_RMBTrap -- ( BOOL )
FUNCTION
To set/clear the WFLG_RMBTRAP flag. When set this disables the right
from activating the menu-strip. It will also make the right mouse
button visible in intuition events.
Default is FALSE. Applicability is (I).
NAME
WINDOW_SmartRefresh -- ( BOOL )
FUNCTION
To set/clear the WFLG_SMART_REFRESH flag.
Default is FALSE. Applicability is (I).
NAME
WINDOW_ReportMouse -- ( BOOL )
FUNCTION
To set/clear the WFLG_REPORTMOUSE flags.
Default is FALSE. Applicability is (I).
NAME
WINDOW_IDCMP -- ( ULONG )
FUNCTION
To set extra IDCMP flags which are not automatically set by the window
class itself. This might be necessary for the WINDOW_IDCMPHook
described below. The following flags are automatically set by the
window class:
IDCMP_RAWKEY - Key control of gadgets.
IDCMP_GADGETUP - The obvious.
IDCMP_CHANGEWINDOW - To track window changes.
IDCMP_INACTIVEWINDOW - To report window inactivation.
IDCMP_ACTIVEWINDOW - To report window activation.
IDCMP_IDCMPUPDATE - For WM_ADDUPDATE notification,
tab-cycling and continues slider and
scroller reporting.
IDCMP_CLOSEWINDOW - To report clicking the close gadget.
IDCMP_MENUPICK - To report menu-selections.
IDCMP_SIZEVERIFY - To handle user re-sizing.
Please note that IDCMP_VANILLAKEY must _not_ be set. The current
keyboard handling does not allow this.
Default is 0. Applicability is (I).
SEE ALSO
WINDOW_IDCMPHook, WINDOW_NoVerify
NAME
WINDOW_SharedPort -- ( struct MsgPort * )
FUNCTION
To use a shared message port for the window. If you pass a pointer to
a valid message port here the window will use this port for receiving
events.
Default is NULL. Applicability is (I).
NAME
WINDOW_Title, WINDOW_ScreenTitle -- ( STRPTR )
FUNCTION
To set the window title and the title of the screen while the window
is active.
Defaults are NULL. Applicability is (ISU).
NAME
WINDOW_MenuStrip -- ( struct NewMenu * ) ( struct Menu * )
FUNCTION
This attribute has two data types to be considered. Uppon creation of
the window object the data expected is a pointer to an array of
NewMenu structures as defined in <libraries/gadtools.h>. When you
obtain this attribute with OM_GET you will get a pointer to the
created menus.
To make the menus visible to your program you must give every
selectable menu an ID. The ID must be placed in the nm_UserData field
of the corresponding NewMenu structure.
Example:
#define ID_ABOUT 1
#define ID_QUIT 2
struct NewMenu Menus {
{ NM_TITLE, "Project", NULL, 0, 0, NULL },
{ NM_ITEM, "About...", "?", 0, 0, (APTR)ID_ABOUT },
{ NM_ITEM, NM_BARLABEL, NULL, 0, 0, NULL },
{ NM_ITEM, "Quit", "Q", 0, 0, (APTR)ID_QUIT },
{ NM_END, NULL, NULL, 0, 0, NULL }
}
The WM_HANDLEIDCMP method will return ID_ABOUT when the "About..."
item is selected and ID_QUIT when the "Quit" item is selected.
Default is NULL. Applicability is (IG).
NOTE: Since V38.6 of the library the windowclass will make a private
copy of the passed NewMenu array. The strings of the items are
NOT copied and must remain valid.
NAME
WINDOW_MasterGroup -- ( Object * )
FUNCTION
To set the master group containing all objects for the window. This
attribute data _must_ point to a valid groupclass object or else
the window object creation will fail. It's currently not
possible to create a windowclass object without a group object
attached to it. The data expected here is a pointer to the groupclass
object containing all other gadget objects.
Example:
Object *WO_Window;
WO_Window = WindowObject,
WINDOW_Title, "Whatever",
...
WINDOW_MasterGroup,
HGroupObject, HOffset( 4 ), VOffset( 4 ),
StartMember,
Button( "Quit", 0 ),
EndMember,
EndObject,
EndObject;
Default is NULL. Applicability is (I).
NAME
WINDOW_Screen -- ( struct Screen * )
FUNCTION
To set the custom screen on which the window should open. If you want
your window to open on a custom screen you can pass a pointer to it
here. Please note that you can use OM_SET to change this attribute
only when the window is not open.
NEW FOR V39
Before this attribute made the mistake of using the screen
with the WA_PubScreen attribute. Now it makes use of the
WA_CustomScreen attribute.
Default is NULL. Applicability is (IS).
SEE ALSO
WINDOW_PubScreen
NAME
WINDOW_PubScreenName -- ( STRPTR )
FUNCTION
To set the name of the public screen on which the window should open.
Please note that you can use OM_SET to change this attribute only
when the window is not open.
Default is NULL (default public screen). Applicability is (IS).
SEE ALSO
WINDOW_Screen
NAME
WINDOW_UserPort -- ( struct MsgPort * )
FUNCTION
To obtain a pointer to the message port of the window.
Applicability is (G).
NAME
WINDOW_SigMask -- ( ULONG )
FUNCTION
To obtain the window signal mask.
Example:
Object *WO_Win;
ULONG mask;
GetAttr( WINDOW_SigMask, WO_Win, &mask );
do {
Wait( mask );
...
} while ( ... );
Applicability is (G).
SEE ALSO
WINDOW_AppMask
NAME
WINDOW_IDCMPHook, WINDOW_VerifyHook -- ( struct Hook * )
FUNCTION
To tie yourself into the IDCMP handling of the window. With these
attributes you can set a hook which is called uppon events set by
the WINDOW_IDCMPHookBits and/or WINDOW_VerifyHookBits attributes. The
hooks are called as follows:
void hookRoutine( hook, object, imsg )
A0 A2 A1
struct Hook *hook;
Object *object;
struct IntuiMessage *imsg;
The pointer to the IntuiMessage structure is read-only. Also the
message is passed to you before it is reply'd so you should not take
to long before returning.
The IDCMPHook is called after the window object has done it's own
processing on the message. The VerifyHook is called directly while the
window object does not need to process any verification messages.
Default is NULL. Applicability is (I).
SEE ALSO
WINDOW_IDCMP, WINDOW_IDCMPHookBits, WINDOW_VerifyHookBits
NAME
WINDOW_IDCMPHookBits, WINDOW_VerifyHookBits -- ( ULONG )
FUNCTION
To set the bits that will cause the IDCMPHook or VerifyHook to be
called. The bits you pass here are the standard system IDCMP_xxx flag
bits found in <intuition/intuition.h>. Please note that some of these
bits require you to set them first using the WINDOW_IDCMP attribute
described above.
Example:
struct Hook *idcmp_hook;
Object *wd_obj;
wd_obj = WindowObject,
WINDOW_IDCMP, IDCMP_INTUITICKS,
WINDOW_IDCMPHook, idcmp_hook,
WINDOW_IDCMPHookBits, IDCMP_INTUITICKS,
...
EndObject;
This will cause the WINDOW_IDCMPHook to be called at each
IDCMP_INTUITICKS event.
Please note that the window class does not filter out any non-verify
bits from the WINDOW_VerifyHookBits you pass. This means that if you
set IDCMP_GADGETUP in the verification bits you will block out the
window object event handler from receiving gadget messages. The
verification bits set should be restricted to the following bits:
IDCMP_REQVERIFY
IDCMP_MENUVERIFY
Defaults are 0. Applicability is (I).
SEE ALSO
WINDOW_IDCMP, WINDOW_IDCMPHook, WINDOW_VerifyHook
NAME
WINDOW_Font -- ( struct TextAttr * )
FUNCTION
To set the font to be used by the gadget objects. By default the font
of the screen the window is opened on is used. With this tag you can
select your own font. Note that the font is opened with OpenFont() so
please make sure it is present in memory.
Default is NULL. Applicability is (I).
SEE ALSO
WINDOW_FallBackFont
NAME
WINDOW_FallBackFont -- ( struct TextAttr * )
FUNCTION
To set the font to try whenever a window fails to open because it has
grown to big for the screen. By default the fallback font is topaz 8.
If you pass a TextAttr here the window object will first try to fall
back to the supplied font and, if that also fails, it will try topaz
8. When topaz 8 fails the window will not open. Note that the font is
opened with OpenFont() so please make sure it is present in memory.
Default is NULL. Applicability is (I).
SEE ALSO
WINDOW_Font
NAME
WINDOW_HelpFile -- ( STRPTR )
FUNCTION
Set the name of the file to be displayed when a help-request for the
object arives. Please note that the full path-name must be given.
Default is NULL. Applicability is (IS).
SEE ALSO
WINDOW_HelpNode, WINDOW_HelpLine
NAME
WINDOW_HelpNode -- ( STRPTR )
FUNCTION
Set the name of the node which is diplayed in the help window.
Default is NULL. Applicability is (IS).
SEE ALSO
WINDOW_HelpFile, WINDOW_HelpLine
NAME
WINDOW_HelpLine - ( ULONG )
FUNCTION
Set the line number from which the file is displayed. This may be
useful if the help-file is not an AmigaGuide file.
Default is 0. Applicability is (IS).
SEE ALSO
WINDOW_HelpFile, WINDOW_HelpNode
NAME
WINDOW_AppWindow -- ( BOOL )
FUNCTION
To make the window an AppWindow.
Default is FALSE. Applicability is (I).
SEE ALSO
WINDOW_AppMask
NAME
WINDOW_AppMask -- ( ULONG )
FUNCTION
To obtain the app-window signal mask.
Example:
Object *WO_Win;
ULONG mask;
GetAttr( WINDOW_AppMask, WO_Win, &mask );
do {
Wait( mask );
...
} while ( ... );
Applicability is (G).
SEE ALSO
WINDOW_SigMask
NAME
WINDOW_UniqueID -- ( ULONG )
FUNCTION
To provide the window with an ID. The ID must be a 32bit integer which
is used to store information on the window it's position and size.
This allows you to close and dispose of the window object, re-create
it with the same ID, and the position and size of the window the last
time it was open is still the same.
This tag tracks the complete window bounds but if you re-create and
open your window with the WINDOW_PosRelBox tag specified only the size
of the window is re-stored. The size will remain the same as the last
time the window was open but the position will be adjusted to the
bounds specified with the WINDOW_PosRelBox tag.
The ID must be non-NULL.
Default is 0 (no storage is done). Applicability is (I).
SEE ALSO
WINDOW_PosRelBox
NAME
WINDOW_Window -- ( struct Window * )
FUNCTION
To get a pointer to the window structure. The pointer you get will be
NULL if the window is not opened.
Applicability is (G).
NAME
WINDOW_Bounds -- ( struct IBox * )
FUNCTION
To enable you to pick the position and the size of the window. This
attribute expects a pointer to a struct IBox in which the position and
size are stored. The windowclass will check the values and adjust them
if necessary. I.E. You cannot specify a size smaller than the minimum
possible size. Query this attribute with OM_GET to find out exactly
where the window is located and what it's size is.
Querying this attribute with OM_GET is only possible when the window
is open. To get this attribute with OM_GET you specify a pointer to a
struct IBox in the method. The class will write the bounds in the
struct IBox.
Please note that this attribute overides the WINDOW_Position,
WINDOW_ScaleWidth, WINDOW_ScaleHeight and WINDOW_PosRelBox attributes.
Default is NULL. Applicability is (ISG).
SEE ALSO
WINDOW_Position, WINDOW_ScaleWidth, WINDOW_ScaleHeight,
WINDOW_PosRelBox
NAME
WINDOW_HelpText -- ( STRPTR)
FUNCTION
To setup a text which will be displayed if the help-key is pressed
while the mouse pointer is located above the window. This attribute
should be used to attach small on-line help to the window. The text
you specify will be shown in a small BGUI_RequestA() type of requester
so you must make sure that everything fit's nicely on a 600x200
screen.
The specified text may contain any of the infoclass command sequences.
This attribute overides the WINDOW_HelpFile, WINDOW_HelpNode and
WINDOW_HelpLine attributes.
Default is NULL. Applicability (IS).
SEE ALSO
WINDOW_HelpFile, WINDOW_HelpNode, WINDOW_HelpLine,
infoclass/INFO_TextFormat, bgui.library/BGUI_RequestA()
NAME
WINDOW_NoBufferRP -- ( BOOL )
FUNCTION
When this attribute is set to TRUE the windowclass will tell the
layout engine not to setup a buffer RastPort which means that all
rendering occures on-screen. This may be handy when you use objects
which take some time to render like the colorwheel.gadget on 256
colour screens.
Default is FALSE. Applicability is (I).
NAME
WINDOW_AutoAspect -- ( BOOL )
FUNCTION
When this attribute is set the windowclass will automatically make
aspect ratio dependant decisions about the resulting GUI. Currently
the only thing it does is selecting the frame thickness. Other stuff
like spacing and offsets might be added in the future.
Default is FALSE. Applicability is (I).
NAME
WINDOW_PubScreen -- ( struct Screen * ) ** V39 **
FUNCTION
To set the public screen on which the window should open. If you want
your window to open on a public screen you can pass a pointer to it
here. Please note that you can use OM_SET to change this attribute
only when the window is not open.
Default is NULL. Applicability is (IS).
SEE ALSO
WINDOW_Screen, WINDOW_PubScreenName
NAME
WINDOW_CloseOnEsc -- ( BOOL ) ** V39 **
FUNCTION
When set to TRUE the application will get a WMHI_CLOSEWINDOW result
from the WM_HANDLEIDCMP method when the user presses the ESC key.
Default is FALSE. Applicability is (IS).
NAME
WINDOW_Borderless -- ( BOOL ) ** V39 **
FUNCTION
To create a window without any intuition broders. When this tag is set
to TRUE all system gadgets like the closegadget, depth gadget etc. are
cleared. Also the title of the window, if given, is ignored.
It is advisable to supply your master group with some sort of frame
when you use this attribute because otherwise there is no visible
delineation (nice word stolen from the RKM ;)) from the rest of the
display.
Default = FALSE. Applicability is (I).
NAME
WINDOW_Backdrop -- ( BOOL ) ** V39 **
FUNCTION
To make the window fall behind all otherwindows. When this tag is set
to TRUE the window will always be located behind the other windows on
the screen. This attribute also automatically set's the
WINDOW_Borderless tag to TRUE and it will resize the display to cover
the entire display.
Default is FALSE. Applicability is (I).
SEE ALSO
WINDOW_Borderless, WINDOW_ShowTitle
NAME
WINDOW_ShowTitle -- ( BOOL ) ** V39 **
FUNCTION
When this tag is set to TRUE the screen title will be visible when
the WINDOW_Backdrop tag was set to TRUE. Otherwise the window will
overlap the screen title.
Default is FALSE. Applicability is (I).
SEE ALSO
WINDOW_Backdrop
NAME
WINDOW_ActNext, WINDOW_ActPrev -- ( Object * ) ** V39 **
FUNCTION
These attributes are only useful when you are writing custom gadget
classes fo BGUI. You should use these attributes to activate the BGUI
tab cycling when necessary. The data you specify for this tag is a
pointer to the object in question.
When you offer tab-cycling in your gadgetclass and the user has
pressed the (shift)-tab key(s) you should send out a notification
message containing at least the GA_ID attribute and one of these
attributes. When the windowclass event handler get's this attribute it
will activate the next/previous gadget and notify the application.
NAME
WINDOW_NoVerify -- ( BOOL ) ** V39 **
FUNCTION
The windowclass depends on the IDCMP_SIZEVERIFY flag to handle user
re-sizing of the window. As you know the xxxVERIFY flags are pretty
dangourous and should be responded to as fast as possible. If you are
unable to call the WM_HANDLEIDCMP method fast or you need to do some
DOS related things just set this tag to TRUE on the window object.
This will turn off the IDCMP_SIZEVERIFY dependance of the window and
allow you to do your thing.
After you are finished with the DOS stuff and/or you are able to
respond to signals again set it back to FALSE again.
Applicability is (I).